PERFORMANCE UPDATE!!!
ploink » Devlog
GAME CHANGES
Performance
- BALLS ARE LESS LAGGY NOW! This was a tedious process which involved changing each ball individually to fit the new system, so if any ball looks or functions a bit differently it's most likely for the sake of performance
- AUDIO IS LESS LAGGY NOW! Audio was actually contributing quite a lot to lag so if things might sound a bit different now
- GPU IS LESS LAGGY NOW? I changed the renderer for the game, this should increase performance for users on lower end devices while hopefully not changing anything for those on higher end devices (Gotta be honest not quite sure what changing the renderer actually does lol)
Stats
- Removed total score display
- You can now view detailed individual / global peg stats during your run
- Tried to be thorough with the stats tracked by each peg, you should hopefully be able to see all the information you want
Visuals
- Changed how The Void looks
- Overall screenshake has been decreased
- TURRET: Retextured to look more like an actual turret (I'll miss the old one tho)
- GLITCH BALL: The old visuals were incompatible with the way balls work now
Other
- In addition to increasing gravity, THE VOID will now rise after some time, scoring any balls it touches
- Clones now inherit status effects such as bubble, infection and whatever
BALANCING
- Score requirement scaling has been increased, at level 20 the requirement will be around 200k
- The boss got even worse at dancing and now loses you 500 score
Items
- SATELLITE: Moved to bronze tier
- EASTER EGG: No longer spawns gold tier balls
- POKER CHIP: Decreased negative score, increase positive score
- GATE: Made the stick less bouncy
- VIRUS: Slightly decreased score
- MOLD BALL: Spawns Metal Balls instead of gaining multiplier
- SLIME BALL: Loses power instead of chance, functions basically the same
- SAW: Changed secret ability
- PIZZA: Slice count is now affected by power
- GRAVESTONE:
- No longer passively respawns balls, instead respawns balls that hit it then disables
- Moved to bronze tier
- GLASS BALL:
- Instead of triggering on the first hit, now has a chance to trigger every hit
- Instead of giving multiplier to all balls, it gets scored for 2x its current score when triggered
- FLESH BALL:
- Doesn't score balls anymore
- Starts with more multiplier
- Balls gain the multiplier of the Flesh Ball when converted
- AVOCADO:
- Now gives score normally, not instantly
- Now takes a percentage of the Pit Balls score instead of all of it
- Pit Ball no longer has negative multiplier
- Pit Ball can no longer score
BUG FIXES
- Fixed transparent items in the glossary looking weird
- Fixed values in item descriptions having double minus symbols
- Fixed popup windows sometimes being blank
- Fixed destroy all balls not working correctly at super low frame rates
- Fixed some pegs not correctly displaying power
- Fixed screen shake going crazy at lower frame rates
- COIN: Fixed an issue with unlocking the coin
- POCKET DIMENSION: Fixed incorrect coloring on some versions of the game
- VIRTUAL PET: Removed single yellow pixel
Get ploink
ploink
Construct a wacky plinko board then drop your balls onto it and watch the chaos unfold
| Status | In development |
| Author | Pyrocreep |
| Genre | Strategy, Simulation |
| Tags | Casual, Deck Building, High Score, Incremental, Physics, Roguelike, Roguelite, Sandbox |
| Languages | English |
| Accessibility | One button |
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