Update 1


I've been working on this game quite a lot since the pirate jam  voting started, and now that voting ended I decided to push the changes I've made. Friendly fire and too powerful being removed are big changes to the game, I didn't like the too powerful mechanic since it would stop players from doing the literal whole gimmick of the game which was controlling robots, but because of that I also had to remove friendly fire since it would allow you to easily kill robots or destroy towers whenever you wanted to. However, from my experience and feedback from friends, friendly fire was never used in an interesting way and was always more of an inconvenience because you would have to consciously avoid shooting your allies to not lose your team.


  • fixed game crashing when starting another mission
  • updated the main menu
  • friendly fire removed
  • too powerful mechanic removed


  • added the "hose", a weapon that lets robots heal their allies
  • added the Brute, a new robot that can kick enemies (and allies) around
  • added a new song that plays when theres only 2 towers left
  • also added the Brutes house of course
  • replaced the "bypass" upgrade with "traitor"
  • added little stones and grass thingies on the ground


  • changed market graphics, now therye big piles of weapons to make them more readable
  • changed house graphics to make it easier to tell the difference between new house types
  • combat rebalanced a bit (damage and health adjusted for everything)
  • volume is now saved after closing the game
  • robots can attack through allies now
  • added some colors to upgrade icons idk they were a bit boring
  • AI fixes (really stupid oversight caused like 90% of the AI bugs, now they shouldnt get stuck that often)
  • removed the ancient one

Files

Public Override (Update1).rar 57 MB
Feb 24, 2024

Get Public Override

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