NEW UPDATE!!!
BIG UPDATE TIME! Im calling it the big balls update. Balls have been kinda bothering me as I felt like they didnt have much room for wacky ideas like pegs do, balls were also pretty hard to balance because of this since almost every ball needed to have a bunch of clones to be viable. My solution was to allow you to drop multiple balls during a drop, so instead of having a one ball army you can combine multiple balls together to create a more interesting army. In this update Ive also rebalanced all of the pegs to bring them all closer together in power, I dont really care about balance that much but I want all pegs to be viable and for the game itself to provide at least some challenge as reaching endless mode was way too easy. On top of that I added something to the final level to make it feel more like the final level hehe. Lots of stuff being removed this update but thats the nature of early development. I can say for certain I dont think any of the bronze/silver/gold items are returning just cause therye so boring, but items like Time Ball and Love Ball are too funky to remove forever so im planning on bringing them back eventually.
New stuff
- Cannon
- Heart
- Fan
- Gumball Machine
- Cauldron
- Glass Ball
- Uranium Ball
- Light Ball
- Gunpowder Ball
- Hair Ball
- Plastic Ball
Changes
- You can now drop multiple balls during a single drop
- Removed money cap
- Rebalanced money gain and prices
- Friendly encounter on the final level
I removed a lot of items for various reasons
- Bronze/Silver/Gold Ball/Medal (too boring)
- Dust Ball, Marrow Ball (too powerful and kinda redundant)
- Time Ball, Love Ball (too powerful, but they will come back in another update)
Every single peg has been adjusted to make them more equal, im not naming every individual change because theres too many, but some key changes are
- Changed Outlet from "cannot gain multiplier" to "does not affect other outlets"
- Completely reworked Demon Core, its now a score giver instead of a peg multiplier
- Forge gives more multiplier to created pegs
- Troll is funnier because its new effect works in endless mode
- Record Player has been reverted to its old functionality, it now gives flat score instead of a percentage
Bugs
- Fixed multipliers not affecting Forge and Chicken
- Fixed Metal Balls randomly appearing in the ball prison when rerolling
- Fixed Flower copying any peg that has higher score than it
- Fixed Moon sometimes permanently inverting gravity
- Fixed Outlet giving more/less multiplier to pegs in certain conditions
- Fixed Outlet not disconnecting when swapping positions
- Fixed Seed and Question Mark being able to spawn platinum pegs
- Fixed Glitch Ball not performing "true" hits on nearby pegs, preventing Sun from triggering
Get ploink
ploink
[New Update] Destroy reality by pegging balls
Status | In development |
Author | Pyrocreep |
Genre | Strategy, Simulation |
Tags | Casual, Deck Building, High Score, Incremental, Physics, Roguelike, Roguelite, Sandbox |
Languages | English |
Accessibility | One button |
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