Impossible to lose is a bit of a stretch lol, it has a 0.2x score multiplier, you need 5 of them to match the power of a single metal ball and might even hinder you if it hits something like a cookie / balloon for example. All of those gumballs combined equate to about 5 extra regular metal balls, you can literally get that with a few eggs + chickens and you had to wait however many levels with 2 gumball machines to get that many. Not saying its weak but thats not what I was claiming in the first place, compared to the old version its much more balanced as you cant fill the screen with infinite gumballs as easily.
This is the screen I got after pressing play for this game. (I am playing on the web version. ) the screen was normal for a second then started shaking like crazy and will not stop. After reloading I ran into the same issue.
I loaded the web page for the game and was reading the patch notes, then went back to the game and pressed run game. After that, I pressed play.
At that point, the screen was normal for a second, except for the fact that I could see the flames at the bottom of the screen, which normally appear after the drop has gone on for a while. I tried to get a screenshot of this, but I was not fast enough.
Then the screen started to rapidly shake back and forth. it would vibrate so much all I saw was the background purple color. When it was shaking, I could not interact with anything.
When loading the game today on a different device, I had no problems and everything worked fine. Does any of this help?
Question: Do the effects of the Helmet(?) layer with other Helmets' Balls? If Helmet A spawns an Axe Ball, and Helmet B gives all Axe Balls +3 score per hit, will Helmet B affect Helmet A's ball?
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guys i think i beat it
so many parallel universes it crashed
yeah its happening a lot recently, trying to fix
we really be ploinking it, very cool peg combos can be made which gives this game a lot of replay ability
im ploinking it
i keep losing ma balls by accident
infinite gumballs is op you should nerf the gumball machine for balance purposes
The only balance change id make is changing end of drop to end of level, i think its fine otherwise
The new way the gumball machine works is definitely balanced, and can't be exploited at all.
thats nothing compared to before lol, it is in a much better state now imo. As for not giving score thats a bug that will be fixed in the next update
You do realize that with how the gumball machine works, it is impossible to lose if you have even one, right?
Impossible to lose is a bit of a stretch lol, it has a 0.2x score multiplier, you need 5 of them to match the power of a single metal ball and might even hinder you if it hits something like a cookie / balloon for example. All of those gumballs combined equate to about 5 extra regular metal balls, you can literally get that with a few eggs + chickens and you had to wait however many levels with 2 gumball machines to get that many. Not saying its weak but thats not what I was claiming in the first place, compared to the old version its much more balanced as you cant fill the screen with infinite gumballs as easily.
nvm I get what you meant
This is the screen I got after pressing play for this game. (I am playing on the web version. ) the screen was normal for a second then started shaking like crazy and will not stop. After reloading I ran into the same issue.
On a unrelated note i love this game!
cant really do much without more information
I loaded the web page for the game and was reading the patch notes, then went back to the game and pressed run game. After that, I pressed play.
At that point, the screen was normal for a second, except for the fact that I could see the flames at the bottom of the screen, which normally appear after the drop has gone on for a while. I tried to get a screenshot of this, but I was not fast enough.
Then the screen started to rapidly shake back and forth. it would vibrate so much all I saw was the background purple color. When it was shaking, I could not interact with anything.
When loading the game today on a different device, I had no problems and everything worked fine. Does any of this help?
it helps a little, not sure what would be causing it tho lol
gumballs of doom and despair
fuck you
Question: Do the effects of the Helmet(?) layer with other Helmets' Balls? If Helmet A spawns an Axe Ball, and Helmet B gives all Axe Balls +3 score per hit, will Helmet B affect Helmet A's ball?
axe balls are unique to each knight helmet
are knight helmets unique to each axe ball?